NovemberEcho
Dergs favorite member
Meh. I hold NE’s opinion on matters of ATC in high regard even if he holds my chariot of choice in low regard.
The 717 is bad and you should feel bad
Meh. I hold NE’s opinion on matters of ATC in high regard even if he holds my chariot of choice in low regard.
I wanted to wait until I had an actual keyboard to write a more detailed reply. I think that as we move into the future of flight training, we really need to explore the idea of using simulators and virtual reality to enhance our ability to expose students to things they won't actually experience in an airplane. Airplanes and technology have greatly increased safety, but a side effect is now there is an expectation developing that nothing will go wrong. When we have an abnormality, emergency, or irregular operations, it's hard to critically think your way through the situation if you've never been challenged. The freight dogs flying ratty-old Beech 18's in icing conditions developed skills and decision making through experience. Now, we have 1500-hour pilots flying high-performance jets coming straight from the CFI world.
I do blame the 1500-hour ATP rule partially for this. We need to find a way to get our sub-1500 pilots some actual decision-making challenges. In the college program I teach in, I have redeveloped our curriculum to focus a LOT on aerodynamics and flight controls at the very beginning. Before we even discuss aerodynamics, however, we discuss CRM/SRM/ADM/RM, and instill things like checklist discipline, evaluation of risk, etc., so they exit the gate with that in the forefront of their minds. I have been adamant that we use the checklists and learn how to actually fly the airplane, because when all else fails, we aviate, navigate, and communicate.
A few sim sessions into training I'll take the checklist away and say "start it up for me please." The students look there dumbfounded, and say "without the checklist?" Yes, without the checklist, using your knowledge of airplane systems and your experience doing the startup procedures multiple times. 100% of the students can't do it. Because they use the checklist as a crutch, and they don't truly understand what they are doing or why they are doing it. I use that as an awakening for why it's important to know our airplane in and out. I then walk through a series of failures and demonstrate troubleshooting problems based on a solid foundation of systems knowledge. I can't simulate an engine-driven fuel pump failure in an actual airplane, or fail the airspeed indicator before takeoff to drive home rejected takeoffs. Even something like deteriorating weather and inadvertent IMC is hard in a real airplane when you say "my controls, put on the hood, you just flew into the clouds."
The point of this dissertation is that if we want to affect change, we need to explore new ideas for basic flight training, so we are giving these primary students the best possible foundation to build upon for success in their careers. We can't just keep doing the same thing we did in 1997 and complain that the students suck. My students don't suck. They just learn differently in a completely different aviation environment. The years between the Colgan crash, the 1500-hour rule, and today are in my personal opinion a lost generation of pilots who was expected to just be better based on an arbitrary number of flight hours and not an adapted flight training model.
Edited to add: I re-read this and I know I say "I, I, I," but I'm not trying to boast my ideas as gospel, but just use some personal examples. I think this needs to be an open discussion amongst many to develop new ideas to effectively train pilots in a way that they don't just do things, but think their way through it critically.
I believe that there areca multitude of issues that affect that air space that NovemberEcho operates. It's just full of things that needs close attention paid to. For instance, TEB is one few operates that circling to land is a part of it's normal ops. It is also has one of the few approaches that you ever see a mandatory crossing altitude at fix. You just don't see it often.
The Ruudy departure is better. But it still is a pain. It's a noise abatament airport with a 500ft at or above crossing restriction at the end of a 6000ft runway followed by a 1500ft mandatory level all while flying the departure that has two quick turns. You also can't forget that you are underneath the bravo and cannot exceed 200kts. There is a fairly quick handoff to departure also....
It really is a lot going on and requires some a good briefing. Add going in and out of there with someone (whether that be a newbie or a retired airline guy) who isn't accustomed to it all and there's bound to be issues.
Politely, the 1,500 hour rule has zero to do with this, and everything to do with the broken compensation model that existed at the time of Colgan until recently.
The sub-1,500 hour pilots should be getting their experience the way they have always done it, out flying in the real world. The FAA agreed with time limits even before the rule, because they thought having 1.200 hours to flying boxes in a 310 under 135 was a good idea, and they were, and are, right.
You learn your machine and environment slowly, with experiences that that no pre-scripted simulator can reproduce.. There will always be all stars, the mechanically inclined, the ace of the base that can do fine at 500 hours, but the rules aren’t for them, but for the average pilot.
People forget that the Feds didn’t pull that number out of their rear end. For decades, that was the accepted number not just by the FAA, but insurance carriers and operators. Even in the peak times of massive hiring, where some outfits were seeing 100% annual turnover, they kept the minimums to four digits. Why? Because experience showed them that this level of exposure to the real world prepared the pilot to move to the next level.
For most of time, the 1,500 rule would been completely superfluous, because everyone had experience requirements that exceeded that, and most of the time, far exceeded it.
You can’t force feed 5 years of experience into 3 months worth of simulator time.
Politely, the 1,500 hour rule has zero to do with this, and everything to do with the broken compensation model that existed at the time of Colgan until recently.
The sub-1,500 hour pilots should be getting their experience the way they have always done it, out flying in the real world. The FAA agreed with time limits even before the rule, because they thought having 1.200 hours to flying boxes in a 310 under 135 was a good idea, and they were, and are, right.
You learn your machine and environment slowly, with experiences that that no pre-scripted simulator can reproduce.. There will always be all stars, the mechanically inclined, the ace of the base that can do fine at 500 hours, but the rules aren’t for them, but for the average pilot.
People forget that the Feds didn’t pull that number out of their rear end. For decades, that was the accepted number not just by the FAA, but insurance carriers and operators. Even in the peak times of massive hiring, where some outfits were seeing 100% annual turnover, they kept the minimums to four digits. Why? Because experience showed them that this level of exposure to the real world prepared the pilot to move to the next level.
For most of time, the 1,500 rule would been completely superfluous, because everyone had experience requirements that exceeded that, and most of the time, far exceeded it.
You can’t force feed 5 years of experience into 3 months worth of simulator time.
It seems that we've entered this downward cycle where a student is taught by a CFI who doesn't want to be there... doesn't put in much effort... so the student doesn't learn much.
A police officer can qualify with their firearm four times a year, shooting at paper targets, and perform quite well. Throw that same police officer in a VR or theater-type simulator with use of force scenarios and their performance level will be quite different.
Until this is fixed none of the rest matters. You can have the greatest sims/VR and the best scenarios based scripts to teach from, but if the CFI isn’t putting in any effort it’s no better than just plowing maneuvers in the practice area.
Not only that, this isn’t anything new.
Anyone who thinks that slack/tired/burned out/underpaid CFIs is some kind of new phenomenon doesn’t know their history.
Any CFI that is just droning along isn’t doing their job.
It takes a proactive school management structure that actively monitors the results of their instructors to produce well rounded pilots.
As I said, none of this is new. At. All. There are people who seem to think that it is. To what end? Unknown.
If we were talking about an academic institution, I’d say someone was fluffing up a grant proposal.
Are you an FFDO? Please tell us more about the training…Oo oo ohhh…. Do that for FFDO recurrent please.
I was going to say....he pretty much described every CFI I had in college. I didn't get quality instruction until I went to Texas for my CFII, multi-engine, and MEI. Everything before that was trash. I didn't even know how bad it was until I went somewhere different and when I started instructing because I had no other form of reference.
Edited to add: Another benefit of cheaper flight training using VR/sim could be opening doors to a larger applicant pool, especially those in low-income communities.
Our training center has a brand new Airbus sim which is VR based. I haven’t had a chance to try it out yet, but it looks interesting from what I’ve seen of it.