This is My Screen Name
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CRJ V1 cuts are kicking my butt !
Any help/tips appreciated.
Any help/tips appreciated.
One thing that helped... Don't be in a hurry to yank the nose up right at "rotate". Don't run off the end of the runway at 200 knots obviously, but get the thing stabilized, then get it into the air.
But I don't fly the CRJ, mileage may vary, void where prohibited, express written consent of Major League Baseball, all those disclaimers.
As a sim instructor (not on the Canadian Reset Jet) I say this here is excellent advice.One thing that helped... Don't be in a hurry to yank the nose up right at "rotate". Don't run off the end of the runway at 200 knots obviously, but get the thing stabilized, then get it into the air.
But I don't fly the CRJ, mileage may vary, void where prohibited, express written consent of Major League Baseball, all those disclaimers.
As a sim instructor (not on the Canadian Reset Jet) I say this here is excellent advice.
Expect every sim takeoff to be a V1 cut. When it goes, stay outside, get your directional control, once you're nice and stable slowly rotate to whatever pitch attitude is needed. Remember as soon as the nose wheel breaks ground contact you're going to lose its friction so you'll likely need a little more rudder. From that point fly the data, use the flight director, make your call outs, and let your PM help you.
The biggest eff up I see in the sim is people who feel the V1 cut then absolutely rip the thing off the ground. Get your directional control first, then take it into the air. Don't take a bucking bronco of an airplane into the unfriendly skies at 500 RVR until you are damn good and ready.
That seemed to be a source of trouble for many on the 175.One thing that helped... Don't be in a hurry to yank the nose up right at "rotate". Don't run off the end of the runway at 200 knots obviously, but get the thing stabilized, then get it into the air.
But I don't fly the CRJ, mileage may vary, void where prohibited, express written consent of Major League Baseball, all those disclaimers.
It's a good point, but aircraft control is primary. Once OP gets the stop-the-yaw part down, then we can finesse the rotation-at-Vr part. Rotation at Vr does you no good if there's an ensuing snaproll and sound of bagpipes.However, aircraft performance calculations are based on the aircraft rotating at Vr. On the CRJ, that speed is often very near or at V1. I would argue that it is nearly impossible NOT to be in the rotation as the aircraft begins the yaw towards the failed engine if we are flying the profile as specified, which requires rotating at Vr, not some arbitrary higher speed.
The other extreme of this is "THE AIRPLANE IS HEADING FOR THE WEEDS" while reaching for the motion stop switch.My problem with V1 cuts simulator training is sim instructors getting on to a student for not making corrections fast enough because the student had to wait until he saw the nose move one way or the other or saw the engine instruments change - you know, to figure out there was a loss and which one it was.
Whereas the instructor knew which engine was going to fail before it happened.
Pretty distracting to have an (impatient) instructor get on someone like that. Give the student a chance to detect it and do what he's supposed to do before you start distracting that student with verbal corrections.
The other extreme of this is "THE AIRPLANE IS HEADING FOR THE WEEDS" while reaching for the motion stop switch.
some instructors tell you to hold on the center column to train your brain that the roll input is. it need right nowIf you are having trouble with V1 cuts in the -200, ask your instructor if you can do a few while you sit on your hands.
V1 cuts are all about rudder and maintaining directional control.
Don't overthink this.Thanks all much appreciated, guess I could have elaborated more. I get the initial rudder "locked in" and I believe I'm "squared off" but when I rotate it all goes down hill from there.
There is an emphasis by the trainers to get it into the air as soon as possible and still make first segment for safety.
I'm in initial sims prior to IOE.
While discussing over breakfast an old training captain overheard me talking to my friend about it. He broke it down like this for me if it helps anyone else out there. As the engine fails you begin losing thrust but as long as its turning you are still getting some so the amount of rudder needed in relation to engine failure changes. As you speed up the rudder gets more effective so the amount needed changes. As you rotate the amount needed changes, etc, etc, etc. I feel a little foolish talking about it on the ground but its all so elementary... but anyhow end of the day, what he said matches what was said here. Get it locked in, squared off, rotate, adjust as needed and then take a cigarette break LOL !
very much appreciated again ya'll, take care
Vr is a suggestion, not a rule. Keep the nose on the runway! Get straight! Relax. Watch the little distance remaining signs. Rotate when squared away. Use lots of rudder. Fly to level off. Easy peasy.CRJ V1 cuts are kicking my butt !
Any help/tips appreciated.