BlueMoon
Well-Known Member
When I was an intern back in the early 2000's (wow I'm starting to feel a little old) I got a couple sim lessons with an instructor. The first engine failure on T/O he did, he failed the engine at Vmcg (CRJ is around 90kts I think) and just had me use the rudder to keep it on centerline to get the feel for the rudder inputs until we got to Vr and then we rotated. If you are having trouble with rudder and keeping it straight it might be an exercise worth asking about.
The problem with rotating and not being close to coordinated is it will induce a bank right off the runway and then the pilots first tendency is to use aileron to correct it, which kills performance (spoilers come up, more drag) and I have seen (and early on in my training did it myself) some large bank oscillations as pilots over correct with aileron.
So yes you don't want to wait 10 seconds to rotate as your performance numbers aren't predicated on that, but if you yank the plane off right at Vr and are all crooked, you will kill your performance also, invalidating your performance numbers.
The problem with rotating and not being close to coordinated is it will induce a bank right off the runway and then the pilots first tendency is to use aileron to correct it, which kills performance (spoilers come up, more drag) and I have seen (and early on in my training did it myself) some large bank oscillations as pilots over correct with aileron.
So yes you don't want to wait 10 seconds to rotate as your performance numbers aren't predicated on that, but if you yank the plane off right at Vr and are all crooked, you will kill your performance also, invalidating your performance numbers.
Last edited: