You're describing a constant-energy dive. This was a technique used by some "third gen" fighters to minimize the time needed to get somewhere high and fast. The dive was used to accelerate through the transonic drag-rise where the thrust and aerodynamics didn't match-up to allow for a climbing acceleration or even a timely acceleration in level flight.
The solution was the maximize the power input to the vehicle to gain altitude and some speed on the most-efficient path/speed schedule (an "energy climb," maximizing the specific excess power, Ps), then descend along a constant-energy contour, using all the thrust available plus converting some of that potential energy (h) back into kinetic input as the drag-rise gulped it down while still accelerating. Eventually the aircraft got to a point where maybe they were on the back side of the transonic drag rise and had descended & accelerated enough that the engines could produce enough thrust to continue climbing and accelerating on a energy climb for supersonic conditions.
Obviously the drag rise for a Lear going from M=0.64 to 0.7 isn't going to have to deal with any significant transonic drag rise. There's nothing to "get through" and its only going to get worse until there's no more excess power to continue climbing or accelerating. You'd be better-off staying lower and accelerating faster for the trip (all-else equal) ... but that doesn't mean 'climb at VMO/MMO' either; there's an optimum some where between wheezing and screaming at each altitude, speed, and weight.