SpiraMirabilis
Possible Subversive
Thats a high wash-out rate. I wonder why its so high? Are the flight safety instructors just terrible?
Thats a high wash-out rate. I wonder why its so high? Are the flight safety instructors just terrible?
We fly the ERJ's. I can understand the need for memory items, but just don't like the stupid ones. Like our Engine Failure or Fire at or After V1 is :
Maximum Takeoff Thrust..........Check
At Vr Rotate the Airplane
With positive rate of climb:
Landing Gear.........................Up
Airspeed...............................V2
In reality, it goes like this:
PNF: V1
PNF: Engine Failure
PF: Set Max Thrust
PNF: Rotate (we rotate into the command bars but leave a little gap to get V2)
PNF: Positive Climb
PF: Gear Up
PNF: Acceleration Height and so forth and so on
Do we do the items on the memory item? Yes
Do we call for them like the memory item lists them? Not even close
So why have the memory item? Because the FAA says so. Brilliant.
And actually if you followed this memory item specifically, nobody would touch the thrust levers during a V1 cut. All you'd do is check to make sure that the ATTCS took the thrust to T/O-1 thrust rating instead of forcing it into T/O-1 by moving the thrust levers past 78 degrees TLA. Whatever.
When I went through initial training we were assigned partners. My partner and I were pretty much exact opposites, and he was the last person I would have picked to pair up with. As we progressed though training, we became good friends. If someone was weak in one area we didn't move on until we had it down pat. When one of us would have a rough day in the sim the other always offered encouraging words. I'd say it got to the point where if he would have busted the PC I would have been more upset than if I had busted and vice-versa. That's how things should be.
Polar742, I guess you're right. If it's gonna take money and a lot of effort to change things that are just nuisances, then why go through the hassle. The memory items aren't unsafe, just kinda silly in some instances.
I love talking about stuff like this just because it reminds me that there is a ridiculous amount of knowledge I will be absorbing throughout my entire career. And there will always be new kids like me coming around to ask questions to keep me thinking. I feel like I've just been dumped into the middle of the ocean and whichever way I start swimming, I'm going to encounter different obstacles and events that will shape who I am when I finally reach land. I'm looking forward to it.
We've got 5.... and two of them are the same.Is this the CRJ? We had a LOT of memory items when I first started, but they're down to like 11 or 12 now. One of them is one item, two of them are exactly the same and two are only different in one is an aileron system and the other is an elevator system.
See, it sounds like they've got you doing memory items where we do profiles. Things like the rejected t/o prior to V1 and the engine fire/failure after V1 are profiles for us. There isn't really a memory item that says "Airpspeed......V2" b/c the profile takes care of that. "Positive Rate" "Gear up, speed mode, bug V2." After you do it in the sim about 4-5 times (and with your sim partner during study sessions about 100 times) you just do it without even thinking.