Flight Sims

I just did my first real jet flight in a CJ3. I was a bit behind and thinking the Carenado CJ2 would be good for speeding up my flows. Is the academic license the best to go for?
Yes the other license is just for developers and offers no real difference to the game except the ability to do things developers of software do
 
Carenado is never good. Nice modelling but that's it.
I like them, instruments/systems work well and I think the planes fly pretty well for P3D standards. Of course it won't feel the same as X-Plane 11.

I just did my first real jet flight in a CJ3. I was a bit behind and thinking the Carenado CJ2 would be good for speeding up my flows. Is the academic license the best to go for?
Yeah you don't need anything more.
 
25531977_10157156309589062_7791260133035035721_o.jpg


Pulling into the Midway ramp with 1994-96 traffic. Private Jet was flying a few MD-80s and DC-9-50s at the time had one in the full livery of Air Liberte being used to fly to SFO and I think MIA, imagine how random it was in the days before the internet to just walk up to the gate and see a French MD-80 sitting there to take you to Chicago. AirLA had just taken over Capitol Airlines and started flights from MDW to MKE and STP(yes, not MSP lol). Kiwi International and Valujet both had a focus city with a handful of routes from MDW, and it was the home of ATA/Chicago Express. Meanwhile in 2017 "Southwest, Southwest, Southwest, Delta, Southwest...". Learn a lot from flying around in these different eras.

Side note for the thread, this screenshot from Prepar3Dv3, which was the last 32-bit sim from the Microsoft/Lockheed line. Since switching to v4 which is 64-bit, this Captain Sim 757 I bought and some of the AI models in the background don't work anymore and need a conversion that the authors may or may not do. For this reason, I say to anyone who wants to buy Prepar3D, do some research on any add-ons you want to buy and see if they are even compatible. I almost regret deleting the game when I upgraded.



A 757 at NATCO :D
 
Yes, if you want pretty cockpits and shading for the default planes, and a few areas of the entire globe with superb detail and do not care about real representations of airports and their surrounding areas outside of that without add-ons, yes, X-Plane 11 is great. I love it for flying 172s in the pattern or doing simulated RNT-BFI or BFI-SEA 737 flights. But what is missing from X-plane is the ability for me to transform it into a realistic representation of other eras with real AI representing what I would have seen at the time for full nerd porn immersion. And the scenery surrounding airports being realistic, not looking good because yes it looks good, but it's just a conglomerate of random roads, neighborhoods, and buildings/forest. Not a representation of what the area looks like in real life.


27023769_10157291687964062_6726764370171511509_o.jpg


Hong Kong Kai Tak 1995

27164932_10157291688364062_5764524746590654170_o.jpg

Berlin-Tegel 1995

Again, I like X-Plane. But when it comes to graphical/operational immersion or IFR or part 121 airline flying, I prefer P3D. When it comes to hand flying in the Seattle area or a few other areas of high detail or VFR hand flying, yes, X-Plane all the way.




That MH 777 is on Xplane 11? What add ons?

And remind me again what are your computer specs to run that stuff, and do you get a smooth frame rate or is it choppy with all that stuff?
 
Ah damn. Guess it's not worth it. I wish there was something on like the LevelD 767 I had way back when.

Milviz is developing the B350i, I guess with proline, and also a Lear 60.

Also Eaglesoft is also doing some proline stuff. But supposedly a difficult software to reproduce within the flightsim's limitations.
 
That MH 777 is on Xplane 11? What add ons?

And remind me again what are your computer specs to run that stuff, and do you get a smooth frame rate or is it choppy with all that stuff?
Nah P3Dv4. I have a GTX 970 graphics card with 4GB of ram, which isn't top of the line by any means, a core i7 processor, 32GB of RAM, and a hard drive that is loaded up with porn with just a few hundred GBs of space left.

I can only run the sim at like 75%ish settings, and even then it'll lag sometimes. You seriously need a $3,000 computer more or less to run P3Dv4 with full add-ons and settings...and I don't even have $30 these days lol.
 
Mine is a Windows 7 Dell OptiPlex 755
Core 2 Duo 3.0 GHz
8 GB RAM
Intel Integrated Graphics 256MB


This thing handles Flight Simulator 2000 and 2002 like a champ! Every option cranked up/max.

I haven't dared try FS2004............
 
I’ve got a $3k computer. It still won’t run maxed out in VR, and frame rates aren’t great in 4k.
How is your processor? I'm told P3Dv4 uses more processor resources than anything else, and the memory capacity of the graphics cards more than the capabilities. So a top of the line card with 4GB of onboard memory will do less for P3D than an okay graphics card with 8GB of memory. The more cores on the processor, the better as well. I have 32GB of RAM, it makes P3D load fast, but that's about it.
 
I'm late to this discussion, but click on my link in the signature to see the rig I'm working on. Actually I haven't worked on it 9-months - it's in my garage so I don't work on it in the (Florida) summer, and I had been waiting since October for a heading indicator that just arrived yesterday. So now I'll probably get back on it.
 
I'm late to this discussion, but click on my link in the signature to see the rig I'm working on. Actually I haven't worked on it 9-months - it's in my garage so I don't work on it in the (Florida) summer, and I had been waiting since October for a heading indicator that just arrived yesterday. So now I'll probably get back on it.
Damn, that is a lot of work!
 
How is your processor? I'm told P3Dv4 uses more processor resources than anything else, and the memory capacity of the graphics cards more than the capabilities. So a top of the line card with 4GB of onboard memory will do less for P3D than an okay graphics card with 8GB of memory. The more cores on the processor, the better as well. I have 32GB of RAM, it makes P3D load fast, but that's about it.

Quad core liquid cooled, 8GB GTX 1080, and 32GB system RAM. It’s really going to take the next generation of graphics cards to get the VR running smoothly with everything maxed out, I think. I’m not even sure running a second 1080 in SLI would make much difference, but I’m considering it.
 
Quad core liquid cooled, 8GB GTX 1080, and 32GB system RAM. It’s really going to take the next generation of graphics cards to get the VR running smoothly with everything maxed out, I think. I’m not even sure running a second 1080 in SLI would make much difference, but I’m considering it.
I've heard that P3Dv4 was made for "future" computers and couldn't run at full settings with what is out there now, I thought that was a rumor but maybe not? Makes sense, I suppose, if you want people 5 years from now to still be buying it rather than a new version.

I'm late to this discussion, but click on my link in the signature to see the rig I'm working on. Actually I haven't worked on it 9-months - it's in my garage so I don't work on it in the (Florida) summer, and I had been waiting since October for a heading indicator that just arrived yesterday. So now I'll probably get back on it.

Awesome! Good luck with that, I'm sure you could charge by the hour for people to "fly" it.
 
Quad core liquid cooled, 8GB GTX 1080, and 32GB system RAM. It’s really going to take the next generation of graphics cards to get the VR running smoothly with everything maxed out, I think. I’m not even sure running a second 1080 in SLI would make much difference, but I’m considering it.

AFAIK, GPUs in SLI haven't had the performance improvement expected. According to some seasoned experts, the slight improvement over a single 1080ti is not worth the heavy expediture.

P3D4 is very dependant on processor clock speed, more than it is on GPU memory and speed. Nevertheless LM has come a long way to adress this, and over time has balanced the CPU/GPU utilization quite nicely. Now the real hog is Dynamic Lightning at night, if you run a high antialiasing setting like SSAA instead of MSAA, it's mostly a slide show.
 
AFAIK, GPUs in SLI haven't had the performance improvement expected. According to some seasoned experts, the slight improvement over a single 1080ti is not worth the heavy expediture.

P3D4 is very dependant on processor clock speed, more than it is on GPU memory and speed. Nevertheless LM has come a long way to adress this, and over time has balanced the CPU/GPU utilization quite nicely. Now the real hog is Dynamic Lightning at night, if you run a high antialiasing setting like SSAA instead of MSAA, it's mostly a slide show.
That is what is holding me back. My current specs are:

i7-5500U 2.4GHz
Geforce 840M with 2GB
8GB DDR3 L

I really don't want to spend 3 grand to use an updated program from 2004.
 
Back
Top