V1 cuts...Yeah!!

Airdale

Well-Known Member
Well, I had my first series of V1 cuts last night with my sim partner in the Beech 1900D. Wow, those first few seconds are critical! I did 3 V1 cuts and the instructor was pretty impressed at how well things went. My co-pilot messed up on some of the call outs, but I never lost more then 10 deg of heading during any of them, stayed right over the centerline, and immediately established 10deg nose up for V2. Last night was the first time I was actually glad I trained and instructed at ATP. All that teaching of multi engine stuff made V1 cuts relatively easy. Step on the bug, 5deg of bank, dead foot dead engine.

Only 4 sim sessions left before the checkride, but I feel like I'm doing pretty well to this point. I haven't done anything terribly wrong and my partner and I haven't crashed the sim (yet :D). We've covered quite a few emergencies, and still have quite a few to cover yet, but our instructor has complimented our performance for where we are in on the training schedule. Only 4 more days until checkride and done...man I can't wait. I need to go home and get laid! :laff:
 
I would be very careful thinking dead foot dead engine in turbine aircraft. That method works great in piston aircraft but if you find yourself in an overtorque situation and cut the dead foot you could find yourself in a world of hurt.

-Jason
 
I would be very careful thinking dead foot dead engine in turbine aircraft. That method works great in piston aircraft but if you find yourself in an overtorque situation and cut the dead foot you could find yourself in a world of hurt.

-Jason

In the Beech, dead foot dead engine is the best way to do it. Its a twin like any other, except she yaws and rolls a lot more then a light twin. Even our instructor stated that he likes the dead foot, dead engine in the Beech. Basically if you just step on the heading bug...pause a second, get your act together, you'll have a foot tapping on the floor in boredom. :)
 
I am familiar with Beech systems. Think about the overtorque situation. If you used dead foot dead engine only then you would end up featheriing (if if didn't autofeather, fuel cutoff and firewall valve on your good (normally operating engine). You can be that over torque is only going to last so long. You are going to be doing a quick air restart. Use step on the bug dead foot dead engine but you need to check those guages to make sure there is no overtorque. Ask to run one in the sim.

-Jason
 
I am familiar with Beech systems. Think about the overtorque situation. If you used dead foot dead engine only then you would end up featheriing (if if didn't autofeather, fuel cutoff and firewall valve on your good (normally operating engine). You can be that over torque is only going to last so long. You are going to be doing a quick air restart. Use step on the bug dead foot dead engine but you need to check those guages to make sure there is no overtorque. Ask to run one in the sim.

-Jason

As in, one engine over torquing? I'll have to ask about that.

Tonights V1 cuts were friggin nuts! On the first V1 cut, the airplane yaws and rolls right, so I get on the left rudder, then all of sudden wooo..now we're banked 30 deg to the left, lift up off the left rudder, wow, now we back to the right. So finally I get this clown show under control and find out I need FULL left aileron and ZERO rudder. I can't even touch the rudder without sending the airplane into a yawing frenzy, which included unwanted rudder input. So now I'm like what the hell is going on here!! This airplane did NOT do this last night.

So, I come in to land SE, zero rudder trim, zero aileron trim and I am NOT touching the left rudder, just holding left aileron, well I pull the power out and release the aileron, now the airplane yaws insanely LEFT, so now I'm tap dancing on the friggin rudder swerving back and forth across the runway! I didn't red screen, but once we came to a stop, I protested a problem with the sim, Because it totally didn't fly like that last night.

So my sim partner hops in for his turn, same exact thing happens!! So finally the instructor tells him to get out of the seat, he hops in and immediately notices that the rudder pedals were OFFSET!!! :insane: What a bonehead I am! I didn't even check to make sure the adjustable rudder pedals were properly set. I'll never do that again!! So after fixing the pedals, the sim flew somewhat better, but still had unwanted rudder input. So our instructor notified the tech, and they are going to reset the control system for tomorrow and see if that makes a difference. What a night.
 
So my sim partner hops in for his turn, same exact thing happens!! So finally the instructor tells him to get out of the seat, he hops in and immediately notices that the rudder pedals were OFFSET!!! :insane: What a bonehead I am! I didn't even check to make sure the adjustable rudder pedals were properly set. I'll never do that again!! So after fixing the pedals, the sim flew somewhat better, but still had unwanted rudder input. So our instructor notified the tech, and they are going to reset the control system for tomorrow and see if that makes a difference. What a night.

Yeah the first thing I do when I hop into the door gunner seat is to make sure the rudder pedals are even! VERY important.

Did you have the V1 cut, Max weight, negative autofeather yet?

After doing all those V1 cuts were you nauseated? ;) :laff:

Inside joke (Seggy :) )

:D
 
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