The Redbird TD is only a desktop Basic ATD that cost $7,000. You are refering to the GTX full-motion model that cost over $60,000. Totally different animal.My old flight school has it - supposedly the motion does nothing for it and is prone to breaking down. Don't know about the static one.
Yeah, I agree this is no Frasca but the cost of a Frasca is $60,000 vs $7,000 for the Redbird TD. Does this simulator get the job done and do instructors and students use it or is it such a piece of garbage that it just sits there idle? We would rent it out for around $35/hr and this is loggable toward training and instrument recency.
I agree.Sorry for the sidebar, but instead of sending me caps and bags, why doesn't AOPA throw one of these in a trailer, and haul it around to high schools and events to drum up some interest in flying?
I've never really bought into the whole simulator training thing, especially as expensive as some of them are. I get that you can simulate certain situations that you can't in the plane, but at the same time I think time in the airplane itself is far more valuable. Personally, I don't like to teach in them, and I haven't really had any students that were all that interested in them, absent someone really trying to "sell" them the simulator route.
I found it pretty valuable for learning approaches and basic IFR navigation.
I've done some IFR stuff in sims and didn't find it worthless, but I just never found it to be quite as good as being in the airplane. To the extent the student is willing to pay for it, I would much rather go out and fly the plane. Of course, to each his own, but I tend to guide students toward the airplane itself.
The value in the sim is laying the foundation of good IFR skills with out the stress of the cockpit IMO. Think about the ability of being able to pause or rewind an approach or hold so you can discuss it with your CFI. I do think some places use them to much but 10hrs in the sim when you start instrument training is well worth it if the sim is priced right.
I think as people continue to build simulators and they go from hydraulic motion to electric the prices on full-motion sims will come down. Redbird, for all the criticism that they've received, is at least in the vanguard of this movement. There are other companies as well. I think that to get some kind of motion sim (like Redbird) for the $60k or so is a neat deal (assuming it works, etc) and it has all kinds of practicality for training - even down to the private level. One of the most common answers to the lack of student-starts is "cost". I think at some point - not now but soon - you can incorporate sims to speed up the process of instruction without losing quality and also bend the cost-curve down. There are also other "markets" you can go into - pinch-hitter courses could be started and done primarily in a decent motion sim - that would be neat and the spouse might be more akin to take a pinch hitter course - cheaper and less stress in the beginning than doing it in the airplane (and...maybe he/she will like the course so much they decide to pursue a private?). I don't think the technology is "there" yet from what I've read - but there are myriad things you could do with a sub-$100k motion sim if you had a marketing mindset.
Not to mention the fact that the value of these sims grows as Avgas prices increase. Back when I was paying $50/h wet to fly my 172, I didn't see the value in paying $25 an hour for the PCATD. When I was all of a sudden paying $75 an hour, it became a lot more appealing.
I think as people continue to build simulators and they go from hydraulic motion to electric the prices on full-motion sims will come down. Redbird, for all the criticism that they've received, is at least in the vanguard of this movement. There are other companies as well. I think that to get some kind of motion sim (like Redbird) for the $60k or so is a neat deal (assuming it works, etc) and it has all kinds of practicality for training - even down to the private level. One of the most common answers to the lack of student-starts is "cost". I think at some point - not now but soon - you can incorporate sims to speed up the process of instruction without losing quality and also bend the cost-curve down. There are also other "markets" you can go into - pinch-hitter courses could be started and done primarily in a decent motion sim - that would be neat and the spouse might be more akin to take a pinch hitter course - cheaper and less stress in the beginning than doing it in the airplane (and...maybe he/she will like the course so much they decide to pursue a private?). I don't think the technology is "there" yet from what I've read - but there are myriad things you could do with a sub-$100k motion sim if you had a marketing mindset.