Flight Sims

I guess. I’d much rather have a failure airborne than at V1. Never had an issue with them, even in the E120. YMMV.
I find that V1 cuts in the Q400 are cake compared to engine failures at 300 feet. However it is the opposite of engine failures in the SAAB. In the SAAB the V1 cut was far more challenging.
 
Okay well, we can go with "engine failure after takeoff" then.

The old man is happy!

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The old man is happy!

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I think the reason that the Q400 engine failure after takeoff is so much harder is the autofeather actually creates a momentary yaw towards the opposite side. Then the power of those engines makes it quite fun to keep coordinated and level. Once you get it trimmed and engage the autopilot it's pretty easy. I remember the Ejet being very docile With V1 and failure after takeoff compared to this turboprop.
 
So if I want to load something up to practice approaches which sim do I get?

I used to do this - yoke, pedals, throttle quadrant and MSFS is fine - I just set it up with the "standard six pack baron" and it was no big deal to stay extra sharp.
 
I remember the Ejet being very docile With V1 and failure after takeoff compared to this turboprop.

The baby jungle jet comes with a fun system called SLuRB (spring loaded rudder boost), that gets armed when there's a thrust differential between the engines, and activated when you press the rudder pedal to assist you in pressing that selected pedal. Should the wrong rudder pedal be pressed initially, the proper callout for the situation is "M**********R!" since it will keep helping you press the wrong pedal
 
The baby jungle jet comes with a fun system called SLuRB (spring loaded rudder boost), that gets armed when there's a thrust differential between the engines, and activated when you press the rudder pedal to assist you in pressing that selected pedal. Should the wrong rudder pedal be pressed initially, the proper callout for the situation is "M**********R!" since it will keep helping you press the wrong pedal
Isn’t that what yaw damp is for?
 
Isn’t that what yaw damp is for?
Nah, EMB-505 aka Phenom 300 has the yaw damp, and the ventral rudder that substitutes the yaw damp at lower speeds and goes streamlined at higher, but the SLRB does what the name advertises - preloads a boost when there's thrust imbalance and then helps you push whichever pedal you pushed first. So choose wisely
 
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Pulling into the Midway ramp with 1994-96 traffic. Private Jet was flying a few MD-80s and DC-9-50s at the time had one in the full livery of Air Liberte being used to fly to SFO and I think MIA, imagine how random it was in the days before the internet to just walk up to the gate and see a French MD-80 sitting there to take you to Chicago. AirLA had just taken over Capitol Airlines and started flights from MDW to MKE and STP(yes, not MSP lol). Kiwi International and Valujet both had a focus city with a handful of routes from MDW, and it was the home of ATA/Chicago Express. Meanwhile in 2017 "Southwest, Southwest, Southwest, Delta, Southwest...". Learn a lot from flying around in these different eras.

Side note for the thread, this screenshot from Prepar3Dv3, which was the last 32-bit sim from the Microsoft/Lockheed line. Since switching to v4 which is 64-bit, this Captain Sim 757 I bought and some of the AI models in the background don't work anymore and need a conversion that the authors may or may not do. For this reason, I say to anyone who wants to buy Prepar3D, do some research on any add-ons you want to buy and see if they are even compatible. I almost regret deleting the game when I upgraded.
 
Just redownloading prepar3d v1.4 (from 2013) then I can update it to whatever the new laptop can handle.

What's the VR app? I did some VR research work recently, very interesting. This is (Christmas) nuclear decommissioning

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What program are you using for historic AI traffic?
I install them all manually. Tedious, but not hard at all. You just need to find/download flightplans for the planes to fly(usually based off real timetables) and the AI airplane textures(and the AI model for that aircraft type if you don't have it yet) for each plane you want to fly them. 2008-present is pretty well covered, but it is hit or miss looking for flightplans and corresponding AI aircraft textures for years prior since people had to take it upon themselves to create them.

The commercial packages tend to use crappy looking aircraft models, crappy looking textures, and a lot of times they couldn't get the rights to a type of airplane so a CRJ will represent DC-9s or something like that. Which is fine if you don't care, but compare my screenshot to the planes in this popular traffic add-on:

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A solution for people using FSX-P3Dv3 is the "World of AI" packages which are self-installing, free, and use the best models they had at the time the packages were created(2011-2015 I think). Problem with P3Dv4 is the whole 64-bit thing, some AI models from the packages won't work as of yet and many others require a manual "drag and drop" of a 64-bit model file into that aircraft's folder in your sim for it to appear properly.

If you want the mid-90s, I have that pretty well covered and you can fly in and out of Critter-filled ATL or see the first few AirTran Airways 737-200s down in Orlando. Would just have to send you a pretty big file for you to drag and drop into your main sim folder.
 
Just installed v1.4, guess I don't get to update but at least the database found me from 2013.

Not a gaming laptop, so frame rate = 17 and medium low settings will do me fine. Windows 10 seems to be ok.

Given Prepar3d has a submarine, is there a good floatplane out there I can import?
 
Flying to Dallas after departing from Portland, Southwest 733.

Tell me this isn't real looking. X-Plane 11 is incredible. @ChasenSFO

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Yes, if you want pretty cockpits and shading for the default planes, and a few areas of the entire globe with superb detail and do not care about real representations of airports and their surrounding areas outside of that without add-ons, yes, X-Plane 11 is great. I love it for flying 172s in the pattern or doing simulated RNT-BFI or BFI-SEA 737 flights. But what is missing from X-plane is the ability for me to transform it into a realistic representation of other eras with real AI representing what I would have seen at the time for full nerd porn immersion. And the scenery surrounding airports being realistic, not looking good because yes it looks good, but it's just a conglomerate of random roads, neighborhoods, and buildings/forest. Not a representation of what the area looks like in real life.


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Hong Kong Kai Tak 1995

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Berlin-Tegel 1995

Again, I like X-Plane. But when it comes to graphical/operational immersion or IFR or part 121 airline flying, I prefer P3D. When it comes to hand flying in the Seattle area or a few other areas of high detail or VFR hand flying, yes, X-Plane all the way.
 
Logitech 3D Pro Extreme. It's a good joystick that won't break the bank. I've had two of them over the years, they're great. Has a thumb lever for throttle that's fairly precise and a twist axis for rudder/nose gear steering. I was pretty rough on my first one playing Battlefield and it survived for several years. I bought another one for MSFS that's been great.

I mean, otherwise if money is no object, the Thrustmaster HOTAS is probably the best money can buy. Most of it is made out of metal, it comes with a sliding throttle component and it's very similar to the stick in the real A10. But, it's also $400.
 
I just did my first real jet flight in a CJ3. I was a bit behind and thinking the Carenado CJ2 would be good for speeding up my flows. Is the academic license the best to go for?
 
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