Flight Sims

Meanwhile, Tuesday nights at my place be like:
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I know that look. It means, “I’m looking all hot, and you want me to play WHAT?”

:biggrin:
 
I know that look. It means, “I’m looking all hot, and you want me to play WHAT?”

:biggrin:
Haha she likes to fly the Cessna around in X-Plane since that's what she rides along in when I take her flying. She can take it around the pattern just looking at the ASI and out the "window". She also likes to take the MD-80 and purposely cause property damage and casualties. The thing I like most about X-plane vs P3D/FSX is for sure the damage modeling on certain planes. The only thing is it is very inconsistent. Take off with the reversers stuck and plow thru 5 trees and 3 houses? No problem. Hit an overpass? the whole tail section separates from the aircraft and the plane starts rolling and ripping apart aflame. Then go to replicate it and nothing happens. Not sure what the contact points are like. Also X-Plane gives the option of structual failures, but even tho aircraft damage sometimes animates those parts detaching, the "failure" only simulates the flight dynamics and nothing visually breaks. :(

When it comes to practicing emergencies and hand-flying, I do prefer X-Plane for sure. Just not for simulating 121 ops or IFR flying.

Here's a MD88 out of ATL. Tell me this doesn't look real:


The best part about that video is the related videos lead me to this:



The author goes on to demonstrate his disappointment that there was no evacuation, and ends with "Yeah, we made an emergency landing due to smoke in the cabin, but hey, cheap ticket=cheap mx. Not a bad way to save $100". LOL
 
My sim partner here at Air beach Ball had an extremely accurate 747 on his flight sim. Even the FMC worked. Definitely a great tool.

Related, the other day in a Hong Kong market I saw flight sim 2000 for sale. Talk about going way back.
Who is Air Beach Ball??
 
Too neat, clean, and tidy to be a real cockpit.
Interesting story about this,

At one point a developer was attempting to make the most realistic simulation of a passenger airliner at the time (it's still really great). Using survey data and images form a real aircraft, the developers painstakingly recreated the environment within flight sim as a 'used' cockpit. Finger prints and dust on displays, chipped paint, dirt, coffee stains, faded lettering, bent placards, food particles.... the whole works.
I can't remember when, but at some point in development they had to roll back the wear and tear due to perceived complaints from end users. The developers reported that some lettering on the console was barely readable due to the daily abuse the aircraft received.

Even after having the realism toned down, I have still seen complaints about how "nasty" that cockpit is...
 
Normally I try to study some on the flight in on day 1.

But, I never claimed to be that great of a pilot. You get what you pay for.

The flight over is for walkaround slides, limitations, memory items, and "non memory items" you aren't technically required to memorize but suppose to know :D
 
I know I’m late to the “well I played flight sim on...” one-up train but I couldn’t help it. My grandfather upgraded his Mac and gave me his old one. No hard drive. 512k of cache. One disk had Microsoft Flight Sim 1.0. Keyboard and mouse from Meigs.

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My first upgrade from this I believe was flight sim 95 on my 486SX (boo). By the time I got flight sim 2000 I had all the nerd accessories.
 
Normally I try to study some on the flight in on day 1.

But, I never claimed to be that great of a pilot. You get what you pay for.

The flight over is for walkaround slides, limitations, memory items, and "non memory items" you aren't technically required to memorize but suppose to know :D

My philosophy is all this stuff should already be known. You should reviewing it periodically through the year to be able to do a V1 cut every time you push the power up. If you have to relearn it just prior to CQ, what are you gonna do when it actually happens at night with 1600 RVR and rising terrain in front of you?
 
Any sim that uses a "plausible" reality over actually mapping the real scenery will never be real enough to me. I run P3Dv4 with ORBX, and every major landmark, roadway, and the general architecture look and feel of a geographical area is captured. X-plane does some high detail areas well, but even those have random autogen buildings and roads that do not represent real life so it's just a (good-looking) imaginary city surrounding the airport with random non-existent neighborhoods everywhere. That is the main reason X-plane didn't stick with me, that and the virtual cockpit layouts and systems never seemed as realistic to me and the aircraft can absorb far too hard of a landing which takes away from the flight dynamics IMO.Plus the default airports(with exceptions of major airports X-plane took the time to do well), are very barren. Real taxiway and runway layouts for most, sure, but almost no buildings and they look nothing like real life. P3D I feel does a much better job with these, and simple freeware add-ons can transform default airports into something much more realistic en-mass.

X-plane is also a lot more difficult to mod and has way less 3rd party freeware options, even though it has grown in popularity, the users seem to just stick to the default sim and buy a few payware add-ons more so than modifying the sim itself into something different the way P3D/FSX users tend to do in much larger numbers. I've been involved for a few years in the retro AI community for FSX/P3D where people have produced AI models for most historic aircraft, liveries, and backdated scenery. I don't want to fly a Western 737-200 into the current Denver airport and see globe tailed United jets, I want to fly it into Denver Stapleton and see what aircraft would have been there at the time based on actual flight schedules and representative flightplans for the charter/cargo airlines based on history. Really ads to the immersion and is my level of nerdy. Right now I'm finishing up a Japan 1998 project, it's really awesome to fly something like Narita to Kai Tak and see everything the way it would have been.

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And here is a 1994-96 SJC scenery I've been working on a few minutes per year for a while...lol.

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Now that's KINKY! :D
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