Flight Sims

I disagree here. I use both Prepar3d & X-Plane 11, and I find X-Plane 11 to be superior. X-Plane 11 is the most modern sim in my opinion as of now. With photo-real scenery (Ortho4XP, free), and a plethora of add-on aircraft's, I find XP 11 to feel more modern and optimized.

P3D is still awesome for the many add-ons it has (PMDG, Majestic). But other than those very nice add-ons, I prefer XP as a primary sim.

Chugging along around Aspen in the Super Cub (XP 11).

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Turning towards LGA (XP 11):

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On final for LAX (XP 11):

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Any sim that uses a "plausible" reality over actually mapping the real scenery will never be real enough to me. I run P3Dv4 with ORBX, and every major landmark, roadway, and the general architecture look and feel of a geographical area is captured. X-plane does some high detail areas well, but even those have random autogen buildings and roads that do not represent real life so it's just a (good-looking) imaginary city surrounding the airport with random non-existent neighborhoods everywhere. That is the main reason X-plane didn't stick with me, that and the virtual cockpit layouts and systems never seemed as realistic to me and the aircraft can absorb far too hard of a landing which takes away from the flight dynamics IMO.Plus the default airports(with exceptions of major airports X-plane took the time to do well), are very barren. Real taxiway and runway layouts for most, sure, but almost no buildings and they look nothing like real life. P3D I feel does a much better job with these, and simple freeware add-ons can transform default airports into something much more realistic en-mass.

X-plane is also a lot more difficult to mod and has way less 3rd party freeware options, even though it has grown in popularity, the users seem to just stick to the default sim and buy a few payware add-ons more so than modifying the sim itself into something different the way P3D/FSX users tend to do in much larger numbers. I've been involved for a few years in the retro AI community for FSX/P3D where people have produced AI models for most historic aircraft, liveries, and backdated scenery. I don't want to fly a Western 737-200 into the current Denver airport and see globe tailed United jets, I want to fly it into Denver Stapleton and see what aircraft would have been there at the time based on actual flight schedules and representative flightplans for the charter/cargo airlines based on history. Really ads to the immersion and is my level of nerdy. Right now I'm finishing up a Japan 1998 project, it's really awesome to fly something like Narita to Kai Tak and see everything the way it would have been.

24955586_10157114571444062_9183936725027899782_o.jpg


24955500_10157114564894062_7310372388711838213_o.jpg


19467912_826363037543577_998458321118264968_o.jpg


And here is a 1994-96 SJC scenery I've been working on a few minutes per year for a while...lol.

15844684_10155821231249062_6331413332645998757_o.jpg
 
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Yeah, I'm not having fun at all. This is boring business

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Ladies and gentlemen, I present to you the Airliner of the Future- 3 cupholders and no flight controls.

This particular model is apparently equipped with the optional ROFTM, or Remote Operator FaceTime Module where the traditional EFB would have been so the crew can chat real-time "in person" with their remote operator back at headquarters, and the second Maintenance Observation Seat to the right of the pilot.
 
Ladies and gentlemen, I present to you the Airliner of the Future- 3 cupholders and no flight controls.

This particular model is apparently equipped with the optional ROFTM, or Remote Operator FaceTime Module where the traditional EFB would have been so the crew can chat real-time "in person" with their remote operator back at headquarters, and the second Maintenance Observation Seat to the right of the pilot.

Bollocks. Those are the Economy Plus seats.
 
I needs a stuffed trash bag hanging up behind the FO seat, some MEL stickers scattered about, a filthy company issued DC headset, some fried chicken grease on the LCDs and a ton of paper work.
And some toe-nail clippings
 
This was one of my firsts... on a black and white mac... This color stuff is just a gimmick

This came out in 1989

 
Any sim that uses a "plausible" reality over actually mapping the real scenery will never be real enough to me. I run P3Dv4 with ORBX, and every major landmark, roadway, and the general architecture look and feel of a geographical area is captured. X-plane does some high detail areas well, but even those have random autogen buildings and roads that do not represent real life so it's just a (good-looking) imaginary city surrounding the airport with random non-existent neighborhoods everywhere. That is the main reason X-plane didn't stick with me, that and the virtual cockpit layouts and systems never seemed as realistic to me and the aircraft can absorb far too hard of a landing which takes away from the flight dynamics IMO.Plus the default airports(with exceptions of major airports X-plane took the time to do well), are very barren. Real taxiway and runway layouts for most, sure, but almost no buildings and they look nothing like real life. P3D I feel does a much better job with these, and simple freeware add-ons can transform default airports into something much more realistic en-mass.

X-plane is also a lot more difficult to mod and has way less 3rd party freeware options, even though it has grown in popularity, the users seem to just stick to the default sim and buy a few payware add-ons more so than modifying the sim itself into something different the way P3D/FSX users tend to do in much larger numbers. I've been involved for a few years in the retro AI community for FSX/P3D where people have produced AI models for most historic aircraft, liveries, and backdated scenery. I don't want to fly a Western 737-200 into the current Denver airport and see globe tailed United jets, I want to fly it into Denver Stapleton and see what aircraft would have been there at the time based on actual flight schedules and representative flightplans for the charter/cargo airlines based on history. Really ads to the immersion and is my level of nerdy. Right now I'm finishing up a Japan 1998 project, it's really awesome to fly something like Narita to Kai Tak and see everything the way it would have been.

24955586_10157114571444062_9183936725027899782_o.jpg


24955500_10157114564894062_7310372388711838213_o.jpg


19467912_826363037543577_998458321118264968_o.jpg


And here is a 1994-96 SJC scenery I've been working on a few minutes per year for a while...lol.

15844684_10155821231249062_6331413332645998757_o.jpg

**Friendly reply**

I'm not sure I understand your argument. In terms of quality of scenery and being realistic, it does not get any more real than photo-real scenery in my opinion. All of the landmarks, roads, and rivers, etc., are marked correctly because of adequate OSM vector data that is grabbed during the Ortho process (and is newer than ORBX in general), mind you this whole process is free as well (vs. the $100+ for ORBX).

The P3D product is definitely not bad. P3D just feels old and outdated, we're just reusing an old code base with new 64 bit schema's around it. The X-Plane developers are active, constantly making updates, and it definitely shows throughout the sim. Before XP 11, I'd definitely agree with you that P3D was the main player, but I'm not sure I do now.

Also, I'm not sure I understand your last point. X-Plane is MUCH easier to mod than P3D and has a boat load more quality freeware mods than P3D (look up MisterX), and in general just browse the X-Plane.org website. In terms of payware add-ons, I agree. P3D wins, but X-Plane is definitely catching up. Active Sky is now coming to XP, FF is also complete with an amazing A320 (I'm a beta tester), and more. I don't think it's fair to say that XP is not realistic. The main thing that drives me to XP is the community. They all want to contribute something and it feels good. The Global Gateway on XP is amazing as well (users upload their edited scenery's and then XP approves them into the next update).

Just some of my thoughts, I respect your opinions though. :)
 
Also, I'm not sure I understand your last point. X-Plane is MUCH easier to mod than P3D
My friendly reply is when the X-Plane community releases add-ons like edit voice pack, ADEX, Ttools, and all the other stuff I use to make P3D as realistic as possible and to change the era of the sim from the 60s to modern day, I'll agree with you. But until then. :)
 
Yeah, I will go on laughing. My first MSFS was on a DOS PC, it might have been the 1.0. It had the amazing Sopwith Camel, a Lear and a 182, and we all aimed to Sears Tower till we got the trashed windscreen. Don't lie to me!

What you're describing sounds more like 5.0 or 5.0a, though it could be as early as 3...

(*Coughs into paw* Not that I would know...)

-Fox
 
Holy cow, such great memories of FS. I was big into FS9 (2004) and the whole VATSIM / West Coast ATC world back in the day. My first flight lesson I had the CFI's jaw dropped when I made the radio call, all thanks to a silly video game. PMDG and Feel There scenery ftw.

As a sidebar, does anyone else ever get the itch to go do an intro flight with some poor, hapless CFI?

-Fox
 
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