Ameriflight

This sums it up nicely and whoever wrote it was a genius.


The Metro.
The cockpit was designed by a midget and anyone of even normal size is very uncomfortable in them. Especially if you
have long legs as the pedals are simply far too close to the seat so you have to bend your legs so far that it's
practically impossible to get your feet onto the pedals at anything like a comfortable angle.

Fortunately the brakes, although fitted, don't actually work; they are there for show only and to amuse the ground
engineers. So it's really not that important to get your feet where you would normally have them.

The control column was designed by a personal trainer, to improve your fitness by means of a continuous physical
workout whenever any movement at all is required as they forces needed to move any control surface is in the tens of
kilograms. If you can't benchpress two or three hundred kilograms, forget it.

Fortunately again, the engineers that designed the Metro had a sense of humour and made the ailerons so they don't
really work much. They will roll the aeroplane roughly as fast as an oil tanker can turn, but no faster.
While on the subject of controls, I must mention the rudder; like most small aeroplanes it also control the nosewheel
steering and this is where the Metro engineers must still be peeing their pants with laughter, with the nosewheel
system being the result of something like ten completely unrelated bits of machinery all incorporated to make the Metro
perform the complex tasks of .... left ..... and ...... right. The nosewheel system requires approximately two weeks to do
a complete systems test on the taxi out to the holding point and so many Metros must return to be refueled before
flight. Fortunately it works randomly but the aeroplane can be steered on the ground by means of futilely stabbing at
the brakes (I use the term loosely) and moving the power levers to vary the noise left to right.

Then there's the stall detection and Stall Avoidance System, which is designed to kick in just before landing; to do this,
it senses a completely normal airspeed in the landing configuration just before landing, and then activates the stick
pusher without warning, thus making the Metro land on the nosewheel and bounce down the runway.

Normally this would be uncomfortable for the passengers, if you are carrying any, but they are probably still
unconscious from the lack of pressuristation due to the Metro being fitted with door seals made from molten ear wax
and the bleed source a small 12 volt hair drier fitted to each engine. Even though the door seals may keep a tiny
fraction of the air in the cabin and they whistle a loud revelry to keep the passenges awake, they are often wearing
foam ear plugs to block the noise and are likely to be blacked out from the cabin being something like 1,000' below the
cruise altitude.

Fortunately, the Metro engineers had already considered the dual problems of trying to keep the passengers subdued
and also making the ailerons a mere amusement, so they gave the machine a tiny little thin wing that only works when
you are travelling along at many hundreds of knots. The wing is also very handy for smacking your head into, to remind
you how lucky you are to be in aviation .... in case you had forgotten.

Speaking of engines, again the Metro engineers excelled themselves by choosing engines that have the unique blend
of being complete and utter p***ks to start unless you have a nuclear power station plugged in (good forethought again
the ground power plug is often on the side of the nacelle near the prop, to help keep the ground crew cool as they
unplug you), they also make more noise than said nuclear power station blowing up, and they also take 1.2 weeks to
complete a start cycle. So at least when flying a Metro you develop the ability to think ahead. The propeller is also
capable of reverse pitch, and this is used to make more noise on landing with the noise reflecting on the airframe to
slow it to taxi speed.

Back to the cockpit. While it may seem great fun to blast around the skies in a semipressurised aircraft that can barely
be controlled assuming it'll start you can't actually see where you're going due to the windows being too small. To be
fair there's a largeish window on the side, but it often vibrates so much that nothing useful can be seen from it. This is
assuming you're lucky enough to be flying in warm weather, for in colder conditions that require window heat only the
window directly in front of each pilot has a tiny section of it heated, so if you thought you couldn't see much before you
will see even less now.

The various controls & instruments in the cockpit were strategically positioned by means of a very large shotgun and
many cases of beer I suspect. Fortunately, most of them don't read very accurately or indeed at all. A large number of
the switches were labelled by means of picking suitablesounding words from a brown paper bag. The radar is merely
a Nintendo Gameboy converted to black & white, yet still has the batteries removed so it doesn't work. Every internal
light is designed to illuminate dimly and also burn you if you foolishly fiddle with it to make it brighter.

If you do decide to go attempt to commit aviation in one, you first have to tackle the front door. It's hinged at the bottom
and has a single handle to open & close/lock it. Sounds simple, but again the trusty Metro engineers decided that the
door should be fitted with a totally reliable liftassist device that detects the strength of the person trying to operate it,
and if the person is weak then the door is scheduled to get no assistance at all, and viceversa. The chains fitted to
either side to stop the door from (mostly) plunging deep into the ground when opening are also designed to fall to the
side when closing the door to make it jam, with the bonus of also damaging the door seal. But the Metro engineers
weren't finished there, they decreed that even if you'd managed to lift the heavy door up and grow another arm or two
to get the chains out of the way, then it has just enough twist in it so it simply won't shut. Well some doors are
scheduled to only shut when slammed for the 3rd or 4th time with at least a grunt and swear word. It's then impossible
to visually sight if the door is close as the inspection ports for the door pins are made from cataracts extracted from the
eyes of old pilots. Fortunately it works nearly perfectly every single time you shut it from outside, though it must be a
member of the flight crew that shuts it, not any old person on the ground. Engineer humor again I suspect ....

I like the water/meth on takeoff.
Does that answer your question?
You've been warned...
STONG LOLOL!!! Reading this in public was a mistake. Haha
 
Short Merlin? As in glass center screen, 300 knot Merlin? Cool as hell if yes!

The one I flew was very similar in the cockpit as a typical AMF steam gauge arrangement, but this one was very well taken care of, It has a GNS 530 and MX20. Fun machine!
 
As I trudge through training, I figured it would be time to update those who may have an interest in working at Ameriflight. Let it be known that I am flying out of Portland. Portland received the "Pineapple Express" Storm several days ago. I've, so far, hit my head on the roof of the cockpit only twice. Shortly after, we decided that it would be best to return to Portland. I suspect that my Training Captain would have pressed had I thought it not such a good idea.

At any rate, this what I have learned and experienced;
1. If you're not instrument proficient or have been out of the cockpit for any length of time greater than say 1 day, you're going to struggle. The workload is high without having to deal with TERPS issues. The workload is high. Have I said that? If you don't have your SOP's and callouts down cold by the time you get to the airplane, training will be a swimming exercise. Why? Because there are still more callouts and SOP's than what you learn in training. Example; there is no GPS in the sim, or in many of the airplanes. The GPS has its own SOP's. Those need to be learned an spat out without thinking about it, from the time that you get into a GPS equipped airplane, which in my case was Day 1.
A post-flight discussion;
Training Captain "You missed all of your GPS callouts on final."
Me: "I sure did. I haven't spent any time learning those as they weren't part of the Sim syllabus."
TC: You need to know all of them by tomorrow.
Me: Check.
Additionally, normally routine evolutions are made increasing more difficult with old and aging aircraft. Something as simple as leaning an engine takes more time because the throttles aren't linked well. It's a distraction that is not accounted for. When you have 10 minutes in cruise before you're planning your descent and approach, it becomes imperative that you have all of your $h!t in one sock before starting down.

2. The weather. One more thing that can't be trained for in the training environment. Trying to fine tune throttles and controls while you're getting tossed around like a rubber ducky on the ocean is challenging. We fly airplanes without the performance to get over much of that weather. You go through it, often with no autopilot, or glass instrumentation at your disposal.

3. The days are long, flights are short, and evolutions happen close together. With a compressed schedule, and 10-15 minutes on the ground, one doesn't have much time between arrival and departure to figure out what went poorly on the flight. It's just the nature of the beast. Training occurs on revenue flights, much like IOE. Except in this case, most flights are around an hour, and time on the ground is around 10-15 minutes at an outstation before arriving at the layover.

4. Expect it to take 2-3 weeks to start "getting it". Single pilot is just the title. You're single admin, single babysitter, single loader, single unloader, single flight dispatch, single CSR. You get the basics of theses in training, but again, it can be a swimming exercise. It takes time to understand what gets filled out and why, who gets what paper and why, and it all needs to be completed in a short period of time. Even if you do have help with some of these tasks, it's not accomplished by MENSA members. Loaders WILL improperly load the airplane and unless I am the one standing by to watch it, there are mistakes that can have consequences.

All of this goes back to point #1.
The workload is HIGH.

TL;DR: THE WORKLOAD IS HIGH.

One last thing on this FINE Navy day; GO NAVY!! BEAT ARMY!!
 
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As I trudge through training, I figured it would be time to update those who may have an interest in working at Ameriflight. Let it be known that I am flying out of Portland. Portland received the "Pineapple Express" Storm several days ago. I've, so far, hit my head on the roof of the cockpit only twice. Shortly after, we decided that it would be best to return to Portland. I suspect that my Training Captain would have pressed had I thought it not such a good idea.

At any rate, this what I have learned and experienced;
1. If you're not instrument proficient or have been out of the cockpit for any length of time greater than say 1 day, you're going to struggle. The workload is high without having to deal with TERPS issues. The workload is high. Have I said that? If you don't have your SOP's and callouts down cold by the time you get to the airplane, training will be a swimming exercise. Why? Because there are still more callouts and SOP's than what you learn in training. Example; there is no GPS in the sim, or in many of the airplanes. The GPS has its own SOP's. Those need to be learned an spat out without thinking about it, from the time that you get into a GPS equipped airplane, which in my case was Day 1.
A post-flight discussion;
Training Captain "You missed all of your GPS callouts on final."
Me: "I sure did. I haven't spent any time learning those as they weren't part of the Sim syllabus."
TC: You need to know all of them by tomorrow.
Me: Check.
Additionally, normally routine evolutions are made increasing more difficult with old and aging aircraft. Something as simple as leaning an engine takes more time because the throttles aren't linked well. It's a distraction that is not accounted for. When you have 10 minutes in cruise before you're planning your descent and approach, it becomes imperative that you have all of your $h!t in one sock before starting down.

2. The weather. One more thing that can't be trained for in the training environment. Trying to fine tune throttles and controls while you're getting tossed around like a rubber ducky on the ocean is challenging. We fly airplanes without the performance to get over much of that weather. You go through it, often with no autopilot, or glass instrumentation at your disposal.

3. The days are long, flights are short, and evolutions happen close together. With a compressed schedule, and 10-15 minutes on the ground, one doesn't have much time between arrival and departure to figure out what went poorly on the flight. It's just the nature of the beast. Training occurs on revenue flights, much like IOE. Except in this case, most flights are around an hour, and time on the ground is around 10-15 minutes at an outstation before arriving at the layover.

4. Expect it to take 2-3 weeks to start "getting it". Single pilot is just the title. You're single admin, single babysitter, single loader, single unloader, single flight dispatch, single CSR. You get the basics of theses in training, but again, it can be a swimming exercise. It takes time to understand what gets filled out and why, who gets what paper and why, and it all needs to be completed in a short period of time. Even if you do have help with some of these tasks, it's not accomplished by MENSA members. Loaders WILL improperly load the airplane and unless I am the one standing by to watch it, there are mistakes that can have consequences.

All of this goes back to point #1.
The workload is HIGH.

TL;DR: THE WORKLOAD IS HIGH.

One last thing on this FINE Navy day; GO NAVY!! BEAT ARMY!!
Don't take this the wrong way, but a lot of that sounds like amflight making things way more complicated than they need to be.
 
Don't take this the wrong way, but a lot of that sounds like amflight making things way more complicated than they need to be.

Not taking it the wrong way at all. They do. In cup fulls. But it still needs to be done to pass a checkride. And then maintained because they have checkrides every 6 mos.

I guess it's a lot like anything these days; people with relatively little real world experience getting into a position and feeling like they need to make changes for the sake of changing something, anything, really. From my little bit of experience they are taking former CFI's and, after 3 months of working at Ameriflight, are making them Training Captains. Why? Because the people running the program are newly employed former CFI's and that is who they relate with.

A good anecdote to illustrate this; there was an incident in late 12 with a Chieftain. Airplane burned. Their response was to make a change in the anti-ice procedure for no other reason than it seemed like the logical thing to do, though there was no evidence that suggested that this was the required response. Just an extra step in the many processes. I'm sure that people with far more experience can either confirm this or can provide factors that I am not aware of.
 
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Not taking it the wrong way at all. They do. In cup fulls. But it still needs to be done to pass a checkride. And then maintained because they have checkrides every 6 mos.

I guess it's a lot like anything these days; people with relatively little real world experience getting into a position and feeling like they need to make changes for the sake of changing something, anything, really. From my little bit of experience they are taking former CFI's and, after 3 months of working at Ameriflight, are making them Training Captains. Why? Because the people running the program are newly employed former CFI's and that is who they relate with.

A good anecdote to illustrate this; there was an incident in late 12 with a Chieftain. Airplane burned. Their response was to make a change in the anti-ice procedure for no other reason than it seemed like the logical thing to do, though there was no evidence that suggested that this was the required response. Just an extra step in the many processes. I'm sure that people with far more experience can either confirm this or can provide factors that I am not aware of.
I thought you were at PenAir....? I'm confused
 
I thought you were at PenAir....? I'm confused

Dude, that is SOOOOO 2013. I've been a lot of places lately. Life happened. All better now. What's confusing, though? I don't think we're friends off of here, or in social media so did you think you would see all of the details of my life here, on JC?
 
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As I trudge through training, I figured it would be time to update those who may have an interest in working at Ameriflight. Let it be known that I am flying out of Portland. Portland received the "Pineapple Express" Storm several days ago. I've, so far, hit my head on the roof of the cockpit only twice

Be careful with that. Someone at my old job had to get out of flying because they hit their head in some turbulence and it messed him up pretty badly.
 
IIRC, our exemption is up to 30,000 pounds. UPS's limit for feeders is low, but FedEx allows for that amount though I think. So we could run them under 135 for FedEx, right?
 
IIRC, our exemption is up to 30,000 pounds. UPS's limit for feeders is low, but FedEx allows for that amount though I think. So we could run them under 135 for FedEx, right?

I believe IFL is planning on using the CRJ's as the eventual replacement of the convairs. The stretch carries about 3000 lbs more cargo than the CRJ on the longer legs. It will be interesting to see how they work out for them.

It will be interesting to see if AMF can pull the CRJ's into their exemption. The exemption really isn't aircraft specific.
 
IIRC, our exemption is up to 30,000 pounds. UPS's limit for feeders is low, but FedEx allows for that amount though I think. So we could run them under 135 for FedEx, right?
Seriously? 30,000lbs on a 135 cert when it's supposed to be 8,500? If I were a 121 cargo outfit, I'd be screaming bloody murder. It costs more to do things 121 and that is a massive competitive advantage.
 
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